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I think that Dice may be number one when it comes to making amazing looking games. I liked playing with people that I actually knew as it was a lot of fun planning and executing attack plans. I love stuff like this! It really makes Battlefield Bad Company 2 a game that you simply must play as a team. You may have a badass tank, but unless the engineer is keeping it running it is not going to last long. You may want to rush an enemy, but you will not get very far unless the medic is keeping his squadmates healed. Getting new weapons and skills is very addictive, but it is actually really embracing the role of your class that makes it fun.Ī great example of this is playing as the medic.
Each class is pretty self-explanatory, but each class has its own progression. You have four classes to chose from and these are assault, recon, engineer, and medic. Slightly increased the damage of the UH60.What I really like about the Bad Company series is the fact that it insists you play not just as your class, but as your team as well. Slightly lowered the damage of the MG3 at close range to balance it with other high rate of fire weapons. Slightly lowered the damage of the M60 to balance its accuracy advantage vs other LMG's. Increased the close range damage of the shotguns to give them a greater advantage vs slugs. Increased the accuracy of the F2000 on the move to highlight its role as a mobile AR. Lowered the close range damage of the AN94 to highlight its long range role. Fixed a bug with FOV when aiming the M1911. Fixed an C4 vs MCOM exploit on Atacama Desert.
Reduced all weapon damage to the MCOM by 50%. Fixed a bug with the SVU that gave it better close range damage than other semi auto weapons. Increased the 1 shot kill range of the M95 body shot to counter its lower rate of fire. The Carl Gustav still has the most splash damage of all AT weapons. Reduced the splash damage of the Carl Gustav to bring it in line with other explosive weapons. The AT4 still has the least splash damage of all AT weapons. Increased the AT4's splash damage so it competes with other AT weapons vs infantry. Increased the AT4's top speed and acceleration so users spend less time exposed when firing. Slightly increased the AT4's damage vs armor to emphasize its anti vehicle role while keeping it balanced vs armor. Reduced the reload time for vehicle countermeasures. Fixed a bug where vehicle countermeasures would fail to remove tracer darts at high speed. Reduced VADS push back and damage to balance it with the ZU23.
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Fixed VADS turning sensitivity on PC so it performs like the ZU23. Fixed a bug on PC where the G3 would do less damage than intended. Hip accuracy is now on par with the semi automatic weapons. Reduced slug shotgun hip accuracy to require zooming for consistent long range accuracy. Crosshairs now close more on PC, similar to consoles. Fixed slug shotgun zoom crosshair on PC so they better represent the long range accuracy. A Spawning Player can still orient passively in the Game World. The 2 second immunity when spawning/being revived will now be immediately removed either by firing, zooming, or any movement (move, crouch, jump).
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Improved Hit registration made through several fixes and some of the hitboxes themselves have been changed. All Weapons Bronze Insignia requiring an unobtainable bronze star for the tracer dart – requirement removed.
#Free battlefield bad company 2 download Patch#
Here is the complete fix-list for the patch This patch addresses many of the community's biggest issues and requested fixes from feedback. It includes many fixes (among them, one for 3D vision) and some tweaks.
#Free battlefield bad company 2 download update#
Here's a manual update for the non-Steam version of the Battlefield: Bad Company 2 client.